4/8/2023 0 Comments Gta v on mac wineskin![]() The guide in his thread is outdated and just causes confusion for people wanting to get PCSX2 up and running on OS X. There has been a lot of developments and improvements since ConsoleEmu's first post. ****Notice - The last Wineskin engine to work is WS9Wine 1.9.11***** As the DX10, DX11 and OGL renderers do not yet work in Wine, the last build that will work is 1.5.0 v.512.***** ****Notice - The DirectX9 renderer for GSDX has ceased development and been removed from future developer builds. In the Set Screen Options section of Wineskin, in addition to selecting Use Mac Driver, you should also de-select Auto-Detect GPU. ***macOS High Sierra has been released, and of course this introduced an issue with Wineskin. (We can dream about a Metal port, but that is highly unlikely unless a Metal expert joins the development team.) ![]() If that happens, it should be possible to compile for macOS using MoltenVK or Gfx-portability. Also, PCSX2 will need to start on a Vulcan driver. ![]() Looking to the future, some parts of PCSX2 are already 64bit, but the recompiler and some plugins still need to be upgraded to 64bit. The guide below will only work for 10.14 Mojave or earlier. Wineskin is 32bit, as is PCSX2, so they don’t work anymore. With the release of macOS 10.15 Catalina, 32bit apps will no longer run. A 64-bit native build is in testing here
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